![]() ![]() The key to getting the most from the Holy Hand Grenade is to use it in a bunched area of enemy Worms.ĭon't worry if they are in the center of the landscape, the Holy Hand Grenade will catapult the enemy high and wide - often resulting in watery deaths. The Holy Hand Grenade is a super strong weapon that can wreak absolute havoc when used in the best possible situation. Although it is very powerful and has a much larger blast radius than a normal grenade, it isn't classified as a super weapon. ![]() The Holy Hand Grenade has appeared in countless Worms games making it a popular weapon. Its unique requirement where it must come to a complete stop before it can explode has led to a few unique schemes that rely on this fact, particularly the Holy War scheme. Just before it detonates, a "Hallelujah" sound effect is played. So in order for it to detonate, the timer must reach 0 and the Holy Hand Grenade must come to a complete stop. It will not explode instantly when the timer runs out, instead, it will wait until it comes to a complete stop before it explodes. The Holy Hand Grenade has a 3-second timer and is always on the "minimum" bounce setting, and these properties cannot be changed. You have to consider that this downloadable title includes two full games, and the playtime alone in single player will keep you occupied for well over 15 hours.The Holy Hand Grenade is somewhat similar to a normal Grenade, but with a few crucial differences that make it an entirely unique weapon. Whilst the price tag does appear a little steep for ‘just’ a Worms game, it is entirely justified by the sheer enormity of the game. Coupled with the hundreds of nooks and crannies of gameplay items, customisable game styles, worms and weapons, you have a veritable treasure trove of turn based strategy at your fingertips. However, thankfully they do not take too much away from the game, and the levels in between the fluff are both enjoyable and amusing. The story of the ‘games’ are not fantastic, to be fair, Worms has never needed a story. The items are a very nice way of rewarding your fan base, but it is a wonder that no new challenges or exclusive story levels were added. The loyalty items are a collection of accessories that you can kit your team out with, they are unlocked by owning other Team 17 games, such as Worms and Alien Breed. Unfortunately Team 17 did not add any exclusivity to the game other than the loyalty items, which whilst quite a nice feature, are not enough to really ask PC gamers to come back to the two games. But best of all, is you can make your own weapons with the customisable options on hand, so whether you want a piece of cheese that explodes like a grenade, or an airstrike of poo, the choice is yours, and it’s utterly liberating. However, all anyone really cares about is the weapons, Ultimate Mayhem includes some fantastic ones including the Concrete Donkey, the Super Sheep and the unbelievable Fatkin strike, unfortunately we were sad to see a lack of an Uzi, or the Firepunch. Now the best part of Worms: Ultimate Mayhem, much like any other Worms title is the multiplayer supporting 4-player local and online you are given the standard worms turn-based formula in five different game modes Deathmatch, Survivor, Destruction, Statue Defend and Homelands to spice up your gaming, although really, nothing beats a good worm-on-worm deathmatch. At times it can be ridiculous how accurate the AI's aim can be, which does get extremely frustrating at times, however to be fair, would you rather have a game that is too easy, or one that actually challenges you? Finish the story and challenges, and you are pretty much set to leave the small confines of the game, and venture into the scary world of multiplayer. ![]() Whilst the 25 Worms: Mayhem story levels, and 35 Worms 3D campaign levels themselves are not all that taxing to the most seasoned of gamers, the challenge mode presents some real hardships, and some of the deathmatches will prove your most difficult adversaries especially when you are trying to set a good time on them. Unfortunately Worms never really worked in 3D, and with common place issues such as awkward cameras, and the problems with judging the trajectories of launched weapons on a 3D plane, there is a lot riding against this surprisingly substantial XBLA title that contains 60 single players missions, numerous challenges, 12 different landscapes, 38 weapons and tens of game styles. ![]()
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